00:00
00:00
Katzenstrand

11 Art Reviews w/ Response

All 23 Reviews

0 reviews are hidden due to your filters.

The one thing you should try out is shadows (and light).
Look at something like the Sprite Sheets for Samus from older Metroid games, shadows are essential to make your art look three dimensional... simply put, it gives that "professional" touch.
(High)Lights do the same, but it might be easier to think about shadows on the body first.
If you want, take a look at this animation to compare your work to: https://twitter.com/i/web/status/1403297496927858695
You might want to look for an Pixel Artist to study their usage of shade to apply to your art, until you develop an understanding of your own.
Also, if you think something is not right with your art, give it another try. You will usually do better on the second try, especially if you are doing the exact same motif.

It's a cute design, by the way.

Oh, you could also try adding contour lines! That way it is a bit easier to distinguish the forms without adding any shadows.

HeyPixel responds:

Thank you for your commen
I love critics, I don't get why people is angry for them, they help me improve a lot.
Yeah, you're right. I usually use very limited palletes so is hard finding how to shade. And I have real problems with the lights and shadows, even imagining the character in 3D!
And yeah, I don't use outlines, maybe I should try use it one day!!

Thank you so much for taking the time to tell me how to improve!!

Artist

Joined on 6/10/21

Level:
22
Exp Points:
5,170 / 5,380
Exp Rank:
9,621
Vote Power:
6.39 votes
Art Scouts
10+
Rank:
Police Sergeant
Global Rank:
8,188
Blams:
131
Saves:
1,008
B/P Bonus:
12%
Whistle:
Normal
Medals:
47
Supporter:
1m 1d